Heh I forgot to actually comment on the map itself.
I like this version way more then the old one, the direct connect teleport in the spawn area that goes right to the duel zone, next to the inventory stations was an awesome idea. The room with the bases was a nice touch, but testing D is somewhat hard since turrets don't shoot allies; although I should jump in there once and see how quickly I can set up a function defence at the front or back of some of those bases that I hate trying to defend.
tldr; for a duel map I like it
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