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S_hift
el pwno loco
Joined: 25 Nov 2008 Posts: 1915
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ReV ToG rages hard aswell :P
edited so slow internets dont have to wait fucking 10 minutes.
-DaJ4ck3L
PS: Keep in mind for future .bmp posts
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Thu Jul 21, 2011 6:04 am |
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S_hift
el pwno loco
Joined: 25 Nov 2008 Posts: 1915
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Re: ReV ToG rages hard aswell :P
after that I got the cap and he rage quit before the match ended
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Thu Jul 21, 2011 6:05 am |
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Shadowraith
The Angel of Death
Joined: 22 Jun 2010 Posts: 918 Location: Oregon
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Re: ReV ToG rages hard aswell :P
lol, you just seem to be the catalyst everyone needs to rage quit.
_________________ Shadowraith: Angel of death
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Thu Jul 21, 2011 9:37 am |
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Stank
Joined: 11 Jul 2010 Posts: 774
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Re: ReV ToG rages hard aswell :P
Nothing I can do when tackled but to laugh, because when tackled that is the only time in anni that one can be legitimately pwned dead.
I don't know how to trigger it though. I usually bounce off.
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Thu Jul 21, 2011 12:13 pm |
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Erowid
Joined: 15 Jan 2010 Posts: 804 Location: Wisconsin
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Re: ReV ToG rages hard aswell :P
Raindance is the easiest place to do it. Start of the map 5 boost into the other teams base entrance, chances are you'll get one.
_________________ haters be hatin'
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Thu Jul 21, 2011 1:35 pm |
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S_hift
el pwno loco
Joined: 25 Nov 2008 Posts: 1915
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Re: ReV ToG rages hard aswell :P
Its funny though cause I was just chasing him and then tackled him moments before he almost capped my flag, So by the time I got there I picked up his beacons and capped his flag. Then he just started spamming WTF. I know he was sitting in front of his computer screaming "WHAT THE FUCK!!!"
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Br Server list --> http://www.maxogc.net/tribes/master/tri ... 5.14:28001
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Thu Jul 21, 2011 3:22 pm |
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Jegue
The portuguese one
Joined: 12 Feb 2010 Posts: 158 Location: Lá na casa do caralho
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Re: ReV ToG rages hard aswell :P
once we were playing "Behind the enemy lines" map, he was trying to destroy my team's airbase and i was about 300 meters away from him. he flew up about 50 meters then i used all the boosters and "*boom* *aaw*" tackled him at about 180 mph in flight lol. i wish i had a demo of that.
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Thu Jul 21, 2011 3:27 pm |
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Ebroglio
Dopesmoker{OZ}
Joined: 24 Feb 2009 Posts: 2549 Location: Kentucky
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Re: ReV ToG rages hard aswell :P
Yeah, getting tackled to death is my favorite death in tribes.
_________________ Somebody hook me up with a sweet siggy!
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Thu Jul 21, 2011 3:50 pm |
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S_hift
el pwno loco
Joined: 25 Nov 2008 Posts: 1915
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Re: ReV ToG rages hard aswell :P
what happens when both players are going at the exact same speed and hit each other? does the server randomly decide who to kill?
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Thu Jul 21, 2011 4:28 pm |
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Ebroglio
Dopesmoker{OZ}
Joined: 24 Feb 2009 Posts: 2549 Location: Kentucky
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Re: ReV ToG rages hard aswell :P
Sounds like a math problem. Let's test it sometime lol. is there a speedometer for 1.4 yet?
_________________ Somebody hook me up with a sweet siggy!
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Thu Jul 21, 2011 5:47 pm |
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S_hift
el pwno loco
Joined: 25 Nov 2008 Posts: 1915
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Re: ReV ToG rages hard aswell :P
server side.. In thereory you could make a script that determines your speed based upon kilometers a second traveling to a waypont, and then have it converted. there is a kilometer speedometer lol
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Thu Jul 21, 2011 11:13 pm |
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Stank
Joined: 11 Jul 2010 Posts: 774
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Re: ReV ToG rages hard aswell :P
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Thu Jul 21, 2011 11:54 pm |
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perrinoia
I like pi.
Joined: 11 Nov 2007 Posts: 2716 Location: North Carolina, USA
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Re: ReV ToG rages hard aswell :P
Use floor() to truncate decimals.
When 2 live players collide, function Player::onCollision(%this, %obj) is called twice... The first time, %this = player1 and %obj = player2, the second time %this = player2 and %obj = player1.
That function calculates the ratio of armor masses...
(%this's mass / %obj's mass)
It multiplies that ratio by %this player's "last momentum" (because the current velocity during a collision is always "0 0 0").
It then calculates the distance from "0 0 0" to the vector of this player's velocity multiplied by the mass ratio of the 2 players.
If that speed is greater than 100, %this tackles %obj.
So, if both players are in the same armor, you'd have to be going over 100 meters per second to tackle the other player. If both players were going over 100, they should tackle each other simultaneously.
However, if your armor weighs less than your target, you need to go much faster than 100 meters per second. If you are heavier, than you can tackle at lower speeds.
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Fri Jul 22, 2011 12:00 am |
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S_hift
el pwno loco
Joined: 25 Nov 2008 Posts: 1915
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Re: ReV ToG rages hard aswell :P
Thats the way it used to be, someone fucked with the tackle code. Its all nerfed now and I can't tackle titans anymore, I preferred to do that instead of timidly ammo dumping them.
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Fri Jul 22, 2011 4:58 am |
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vistalize
the mack.
Joined: 08 Nov 2007 Posts: 2476
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Re: ReV ToG rages hard aswell :P
yeah that dude was talkin mad shit in the server lol and then when we went to scrim their clan he pussied out and left his whole fuckin joke of a clan behind. and then of course they got curb stomped.
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EvilTree{OZ}
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Fri Jul 22, 2011 10:09 am |
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