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S_hift's HQ Tribes 1 Setup 1.11/1.30 http://thelandofoz.net/viewtopic.php?f=36&t=2047 |
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Author: | DaJ4ck3L [ Tue Nov 02, 2010 11:08 pm ] |
Post subject: | S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Author: | PoisonousFish [ Wed Nov 03, 2010 6:01 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Shift, you forgot your hm in there dufas. |
Author: | DaJ4ck3L [ Wed Nov 03, 2010 8:50 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
hmmmmm. |
Author: | Ebroglio [ Thu Nov 04, 2010 10:19 am ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
lol |
Author: | Lawlz [ Thu Nov 04, 2010 12:17 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Not bad, think I'll use this one on my laptop for a tribes setup. Also.. are there any enhanced ground visuals anyone can find me? In particular.. I don't want the ground to look meshy like it does, but at the same time the modifcations I do find, look.... really overdone. T_T |
Author: | DaJ4ck3L [ Thu Nov 04, 2010 1:55 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Hmmmm, have you looked into vivid terrains. I hear they look like the original, but add a nice quality to them. Me personally, I like the stock terrains, so I have never used a custom one. |
Author: | jiggles [ Fri Nov 05, 2010 3:48 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
"Anyway making this wasn't easy i made a Tribes that should make 1.40 look like doom95. " IDDQD + IDCLIP + Broadside = win. i hope thats settled. |
Author: | S_hift [ Wed Nov 17, 2010 6:22 am ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Author: | S_hift [ Wed Nov 17, 2010 6:23 am ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
idkfa idspispopd<--no clip idnoclip doesn't work anymore thats for the demo version oh yea idkfa gives you god mode in duke nukem 3d |
Author: | (=SK=)Zorak [ Wed Nov 17, 2010 1:00 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Since 1.40 has more perks than 1.11/30 u should make visuals better in that, instead of clingin to the old model. |
Author: | S_hift [ Wed Nov 17, 2010 5:42 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
the physics of 1.40 aren't very good for anni or duel mod. infact about 70% of the players i asked in base duel got rid of 1.40 and switched back to their standard configs. I'ts too floaty you can't adjust the interpolatetime and you cannot adjust the predict time. there is no difference in graphics that mem.dll couldn't already handle. the only difference is that 1.40 allows you to see just a little bit farther than a standard tribes user. nothing too noticeable just a few 50 meters farther. 1.40 is a pos beta that came out in july there are a few other testers that have more updated version than that. |
Author: | (=SK=)Zorak [ Wed Nov 17, 2010 7:48 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
I like 1.40 in Anni. It feels much smoother playing (once I had changed some keybins back to OG) |
Author: | Shadowraith [ Wed Nov 17, 2010 9:06 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
1.4 is bomb. i like the floaty feel. makes the game with jetpacks feel more aerial. |
Author: | NyTeMaReXNeMeSiS [ Fri Feb 25, 2011 3:35 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Personally i like the stock tribes with 1.30 last hope. Not a fuckin thing changed just stock 1.30. No invisible chems. No gay ass 120 FOV with Chicken noodle looking weapons. Just plain ol Old School tribes with a new master and 1.30 last hope . |
Author: | (=SK=)Zorak [ Fri Feb 25, 2011 3:57 pm ] |
Post subject: | Re: S_hift's HQ Tribes 1 Setup 1.11/1.30 |
Playing in software mode if you can run OpenGL so you can see invisible people is lame |
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