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F E A R
Joined: 21 Aug 2008 Posts: 104
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EXPLORING
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Sun Sep 07, 2008 4:04 pm |
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WiseMan
Joined: 25 Aug 2008 Posts: 1228
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Sun Sep 07, 2008 4:08 pm |
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F E A R
Joined: 21 Aug 2008 Posts: 104
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Sun Sep 07, 2008 4:11 pm |
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Matrixo2
[TL]^Destiny
Joined: 21 Jan 2008 Posts: 411 Location: Toronto
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Sun Sep 07, 2008 4:46 pm |
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DaJ4ck3L
Crow{OZ}
Joined: 03 Dec 2007 Posts: 5215 Location: Houston Tx
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Global Agenda\Tribes Ascend: CrowOZ - - - Tribes 1: Crow{OZ}
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Sun Sep 07, 2008 7:40 pm |
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Blaze
Death
Joined: 19 Nov 2007 Posts: 184 Location: Kentucky
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Yea… It’s good to explore our options on good maps to play. The same old shit gets old after a while. We are in search for that diamond in the rough so to speak. =)
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Mon Sep 08, 2008 9:24 am |
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WiseMan
Joined: 25 Aug 2008 Posts: 1228
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Personally, I'm a fan for the classics. I could play raindance like 2 or three times in a row and be okay with it.
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Mon Sep 08, 2008 9:31 am |
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Blaze
Death
Joined: 19 Nov 2007 Posts: 184 Location: Kentucky
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Yea, the classic maps are timeless. But I think we need more consistency in map quality. Instead of having a million different categories, we really just need CTF and maybe a duel section. I think if we have like ten good maps ordered in a row it would be a lot more fun that way... (Instead of having the “good, shitty, shitty, good” order that we have now).
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Mon Sep 08, 2008 9:48 am |
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WiseMan
Joined: 25 Aug 2008 Posts: 1228
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alot of "mappers" really dont know how to map.
The people at dynamix tried to design maps that mirrors the tactics in the warefare of base tribes. Take for instance why the broadside bases don't line up entrance-to-entrance, and that there's some hills better suited than others for camping them. It's for each individual team, dur. Take a look at rollercoaster, the plasma turrets face the opposing team's base. In raindance, the first plasma turret is to shoot out the oncoming enemies on the bridge and in the valley. The rocket is obviously for the vehicles, and the base plasma is for the flag.
Them maps made sense. Most newer maps are just shapes oreinted in a 3d space to appease someone elses aesthetic interest, rather than for the game.
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Mon Sep 08, 2008 9:57 am |
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Blaze
Death
Joined: 19 Nov 2007 Posts: 184 Location: Kentucky
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I agree with you… most of the newer maps are sloppy. You have to take into account a lot of things when you are making a map. Distance between strategically placed turrets; bases, spawn points, generator and repair pack location just to name a few. One minor little detail like that can mean the difference in a map’s quality. Most maps out there are just meant to be visually appeasing and they don’t really think through the tactical aspects of it. Maybe I should take up mapping. =]
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Mon Sep 08, 2008 10:14 am |
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WiseMan
Joined: 25 Aug 2008 Posts: 1228
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I did for a while. but have lost them all due to several reformats since then
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Mon Sep 08, 2008 1:32 pm |
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Fre@K
Joined: 22 Nov 2007 Posts: 137 Location: St. Petersburg, FL
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Well no people create maps with no point to them. Just to put there name into the map. Thats not making maps, it destroying...
In my opinion
_________________ [Bud]-[Je$u$]
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Tue Sep 09, 2008 4:22 pm |
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DaJ4ck3L
Crow{OZ}
Joined: 03 Dec 2007 Posts: 5215 Location: Houston Tx
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if yall ever check out broadside you will notice that one of the bases does in fact have an advantage you can see into the entrance of one of the bases where as the other one you cannot
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Global Agenda\Tribes Ascend: CrowOZ - - - Tribes 1: Crow{OZ}
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Tue Sep 09, 2008 4:33 pm |
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Fre@K
Joined: 22 Nov 2007 Posts: 137 Location: St. Petersburg, FL
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Ya you can snipe the DEF. Come on crow give us something we dont know
_________________ [Bud]-[Je$u$]
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Tue Sep 09, 2008 4:39 pm |
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Matrixo2
[TL]^Destiny
Joined: 21 Jan 2008 Posts: 411 Location: Toronto
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Tue Sep 09, 2008 7:15 pm |
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