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The Land of Oz - View topic - S_hift's HQ Tribes 1 Setup 1.11/1.30
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S_hift's HQ Tribes 1 Setup 1.11/1.30 
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Crow{OZ}
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Joined: 03 Dec 2007
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Location: Houston Tx
Post S_hift's HQ Tribes 1 Setup 1.11/1.30

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Tue Nov 02, 2010 11:08 pm
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Ecko's a noob
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Joined: 04 Jan 2009
Posts: 633
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Shift, you forgot your hm in there dufas.


Wed Nov 03, 2010 6:01 pm
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Crow{OZ}
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Location: Houston Tx
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
hmmmmm.

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Wed Nov 03, 2010 8:50 pm
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Dopesmoker{OZ}
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Joined: 24 Feb 2009
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Location: Kentucky
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
lol

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Thu Nov 04, 2010 10:19 am
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Joined: 13 Oct 2010
Posts: 406
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Not bad, think I'll use this one on my laptop for a tribes setup. Also.. are there any enhanced ground visuals anyone can find me? In particular.. I don't want the ground to look meshy like it does, but at the same time the modifcations I do find, look.... really overdone. T_T


Thu Nov 04, 2010 12:17 pm
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Crow{OZ}
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Location: Houston Tx
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Hmmmm, have you looked into vivid terrains. I hear they look like the original, but add a nice quality to them. Me personally, I like the stock terrains, so I have never used a custom one.

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Thu Nov 04, 2010 1:55 pm
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Joined: 10 Dec 2009
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Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
"Anyway making this wasn't easy i made a Tribes that should make 1.40 look like doom95. "


IDDQD + IDCLIP + Broadside = win.

i hope thats settled.


Fri Nov 05, 2010 3:48 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30

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Br Server list --> http://www.maxogc.net/tribes/master/tri ... 5.14:28001


Last edited by S_hift on Wed Nov 17, 2010 6:25 am, edited 1 time in total.



Wed Nov 17, 2010 6:22 am
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
idkfa idspispopd<--no clip idnoclip doesn't work anymore thats for the demo version :P oh yea idkfa gives you god mode in duke nukem 3d :)

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Wed Nov 17, 2010 6:23 am
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(=SK=) Anni Captain

Joined: 12 Nov 2009
Posts: 838
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Since 1.40 has more perks than 1.11/30 u should make visuals better in that, instead of clingin to the old model.


Wed Nov 17, 2010 1:00 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
the physics of 1.40 aren't very good for anni or duel mod. infact about 70% of the players i asked in base duel got rid of 1.40 and switched back to their standard configs. I'ts too floaty you can't adjust the interpolatetime and you cannot adjust the predict time. there is no difference in graphics that mem.dll couldn't already handle. the only difference is that 1.40 allows you to see just a little bit farther than a standard tribes user. nothing too noticeable just a few 50 meters farther. 1.40 is a pos beta that came out in july there are a few other testers that have more updated version than that.

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Br Server list --> http://www.maxogc.net/tribes/master/tri ... 5.14:28001


Wed Nov 17, 2010 5:42 pm
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(=SK=) Anni Captain

Joined: 12 Nov 2009
Posts: 838
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
I like 1.40 in Anni. It feels much smoother playing (once I had changed some keybins back to OG)


Wed Nov 17, 2010 7:48 pm
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The Angel of Death
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Joined: 22 Jun 2010
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Location: Oregon
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
1.4 is bomb. i like the floaty feel. makes the game with jetpacks feel more aerial.

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Wed Nov 17, 2010 9:06 pm
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Feel The Power.
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Joined: 09 Nov 2009
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Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Personally i like the stock tribes with 1.30 last hope. Not a fuckin thing changed just stock 1.30. No invisible chems. No gay ass 120 FOV with Chicken noodle looking weapons. Just plain ol Old School tribes with a new master and 1.30 last hope :D.

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I watch your body turning pale.
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Fri Feb 25, 2011 3:35 pm
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(=SK=) Anni Captain

Joined: 12 Nov 2009
Posts: 838
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Playing in software mode if you can run OpenGL so you can see invisible people is lame


Fri Feb 25, 2011 3:57 pm
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