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A Chat About Tribes Universe With Chief Designer Erez Goren 
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Crow{OZ}
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Location: Houston Tx
Post A Chat About Tribes Universe With Chief Designer Erez Goren
http://lorehound.com/global-agenda/lore-hound-exclusive-a-chat-about-tribes-universe-with-chief-designer-erez-goren/

Here is a note I liked from the article.

Quote:
Erez: Tribes Universe is designed to have even less traditional MMORPG leveling mechanics than Global Agenda. There are no MMORPG-like quests, loot, or leveling. Progression is primarily based on developing skills with additional weapons and gear that provide for specializations, but is not necessarily more powerful. We are interested in building a more ‘EvE’-like, sandbox universe for an FPS player with certain restrictions and limitations that make it work and provide structure and importance to the battles.


I'm really hoping this game doesn't turn into an rpg, and has more fps qualities to it.

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Fri Nov 05, 2010 6:57 pm
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Dopesmoker{OZ}
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Post Re: A Chat About Tribes Universe With Chief Designer Erez Goren
Yeah no leveling!

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Sat Nov 06, 2010 10:24 am
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Crow{OZ}
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Post Re: A Chat About Tribes Universe With Chief Designer Erez Goren
Quote:
developing skills with additional weapons and gear that provide for specializations

Sounds like they won't be putting everything in the invo, but I just hope they have an invo. It would suck if you had to earn every weapon, and pick loadouts sort of like cod does.

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Sat Nov 06, 2010 10:49 am
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Dopesmoker{OZ}
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Post Re: A Chat About Tribes Universe With Chief Designer Erez Goren
Cod's cool kinda but it isn't tribes.
I firmly believe they shouldn't change too much of the original formula.

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Sat Nov 06, 2010 1:17 pm
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