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S_hift's HQ Tribes 1 Setup 1.11/1.30 
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Crow{OZ}
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Joined: 03 Dec 2007
Posts: 5215
Location: Houston Tx
Post S_hift's HQ Tribes 1 Setup 1.11/1.30
S_hift wrote:
Anyway making this wasn't easy i made a Tribes that should make 1.40 look like doom95.
Comes with alot of goodies too its what I've been using to rape you nooblies for a while now :)

-Features-
full throw nades and mines
Andrews CTF hud
HQ everything :O
enhanced aim settings
stock keybinds
anymod zoomsnipe(autoswitch to sniper weapon on zoom)
annihilation dropper(with extra stuff)
Ingame scripts menu
HapPy Ski with DaJ4ck3L'sHapPyJet
automove(moves annoying admin messages to bottom screen print)

much much more :)
downloads/s_hift/screenshots/sshot0211.png
downloads/s_hift/screenshots/sshot0205.png
downloads/s_hift/screenshots/sshot0204.png
downloads/s_hift/screenshots/sshot0203.png
downloads/s_hift/screenshots/sshot0210.png
downloads/s_hift/screenshots/sshot0209.png
downloads/s_hift/screenshots/sshot0208.png
downloads/s_hift/screenshots/sshot0207.png


There's some neat stuff in this pack.

Download file here.
http://www.thelandofoz.net/downloads/s_hift/Tribes%20Files/S_hifts%20full%20HQ%20Tribes.rar

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Tue Nov 02, 2010 11:08 pm
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Ecko's a noob
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Joined: 04 Jan 2009
Posts: 633
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Shift, you forgot your hm in there dufas.


Wed Nov 03, 2010 6:01 pm
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Crow{OZ}
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Joined: 03 Dec 2007
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Location: Houston Tx
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
hmmmmm.

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Wed Nov 03, 2010 8:50 pm
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Dopesmoker{OZ}
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Joined: 24 Feb 2009
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Location: Kentucky
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
lol

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Thu Nov 04, 2010 10:19 am
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Joined: 13 Oct 2010
Posts: 406
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Not bad, think I'll use this one on my laptop for a tribes setup. Also.. are there any enhanced ground visuals anyone can find me? In particular.. I don't want the ground to look meshy like it does, but at the same time the modifcations I do find, look.... really overdone. T_T


Thu Nov 04, 2010 12:17 pm
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Crow{OZ}
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Joined: 03 Dec 2007
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Location: Houston Tx
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Hmmmm, have you looked into vivid terrains. I hear they look like the original, but add a nice quality to them. Me personally, I like the stock terrains, so I have never used a custom one.

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Thu Nov 04, 2010 1:55 pm
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Joined: 10 Dec 2009
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Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
"Anyway making this wasn't easy i made a Tribes that should make 1.40 look like doom95. "


IDDQD + IDCLIP + Broadside = win.

i hope thats settled.


Fri Nov 05, 2010 3:48 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1914
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
jiggles i fucking love your post...

Quote:
Shift, you forgot your hm in there dufas.


thats cause i don't use hm u dweeb, the tribes i supplied uses 1.20 a beta version of lasthope and blocks hm yet allows users to adjust net settings. the net settings on the config are $net::predictforwardtime = 32; and $net::polatetime = 74; everything in that config is what i play with. Also the setup should have a built in crc bypass with the hudbot so no worries on custom chainsparks ect...
you also spelled doofus wrong virgin.

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Last edited by S_hift on Wed Nov 17, 2010 6:25 am, edited 1 time in total.



Wed Nov 17, 2010 6:22 am
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el pwno loco

Joined: 25 Nov 2008
Posts: 1914
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
idkfa idspispopd<--no clip idnoclip doesn't work anymore thats for the demo version :P oh yea idkfa gives you god mode in duke nukem 3d :)

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Wed Nov 17, 2010 6:23 am
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(=SK=) Anni Captain

Joined: 12 Nov 2009
Posts: 835
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Since 1.40 has more perks than 1.11/30 u should make visuals better in that, instead of clingin to the old model.


Wed Nov 17, 2010 1:00 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1914
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
the physics of 1.40 aren't very good for anni or duel mod. infact about 70% of the players i asked in base duel got rid of 1.40 and switched back to their standard configs. I'ts too floaty you can't adjust the interpolatetime and you cannot adjust the predict time. there is no difference in graphics that mem.dll couldn't already handle. the only difference is that 1.40 allows you to see just a little bit farther than a standard tribes user. nothing too noticeable just a few 50 meters farther. 1.40 is a pos beta that came out in july there are a few other testers that have more updated version than that.

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Wed Nov 17, 2010 5:42 pm
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(=SK=) Anni Captain

Joined: 12 Nov 2009
Posts: 835
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
I like 1.40 in Anni. It feels much smoother playing (once I had changed some keybins back to OG)


Wed Nov 17, 2010 7:48 pm
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The Angel of Death
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Joined: 22 Jun 2010
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Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
1.4 is bomb. i like the floaty feel. makes the game with jetpacks feel more aerial.

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Wed Nov 17, 2010 9:06 pm
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Feel The Power.
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Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Personally i like the stock tribes with 1.30 last hope. Not a fuckin thing changed just stock 1.30. No invisible chems. No gay ass 120 FOV with Chicken noodle looking weapons. Just plain ol Old School tribes with a new master and 1.30 last hope :D.

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Fri Feb 25, 2011 3:35 pm
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(=SK=) Anni Captain

Joined: 12 Nov 2009
Posts: 835
Post Re: S_hift's HQ Tribes 1 Setup 1.11/1.30
Playing in software mode if you can run OpenGL so you can see invisible people is lame


Fri Feb 25, 2011 3:57 pm
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